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Featured Work

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Party Versus

Mixed Reality game where you can play with friends and family across the world, right from the comfort of your own home

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Developed dynamic furniture system, UI, and various gameplay at Schell Games.

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BLACKBOX VR

A fitness VR experience that incorporates weight lifting with a Clash Royal arena battle based gameplay. 

 

Worked on a small team of Unity devs, sound artists, and 3d modelers to regularly release new updates for the game. My contributions include: physics combat/damage systems, VR avatars, powerups, armor systems, unit tests, backend data architecture, and more.

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SNARE VR

Snare trap building and setting simulator to enable practice even when hundreds of miles from any trapping grounds. Trap. Eat. Repeat.

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Solo designed, architected, and implemented using Unity/Blender.

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AMONG US VR & 3D

Among Us VR & 3D is a social deduction game of teamwork and betrayal. Currently assisting with on-going development at Schell Games.

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SORTING HAT VR

The Sorting Hat Personality Assessment sorts the player into their appropriate Hogwarts house by taking them through action-based challenges full of magic, puzzles, and difficult choices.

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Designed, architected, and implemented using Unity/Blender. Collaborated with *voice actor & 3d modeler. Published on SideQuest with 4k+ downloads. Link in article

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DINNER ETIQUETTE

An asynchronous style game where the "dad" player on the keyboard battles a "baby" player in VR. Baby, tries to throw as many bottles as they can before time is up! Dad picks them up as fast as possible. *Link to steam store page below

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Designed, architected, and implemented with *Darrell Pappa using Unity/Blender.

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SLASH THE TOWER

A roguelike deck-building card game.  Made to quickly test current day limits of AI code assistants, AI art generation, and porting to SteamDeck.

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PANDO

Built for the Playdate console during Global Game Jam '23. Pando is a massive aspen colony that is connected via roots. Spread through the ground, directing your roots to avoid rocks while collecting enough energy to grow a tree. 

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Designed, architected, and implemented with a team of 5 over 2 days.

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DISC DEMO

Conscripted by a local business - Cloud9 Disc Golf, this experience was built to give customers a preview of the discs they could buy IRL in-store.

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Solo designed, architected, and implemented using Unity/Blender.

Recommendations

"Graham is a smart, talented, and innovative developer. He is a great team player, always has a great attitude, and strong VR design and development skills. Graham is great at being able to design, architect, and develop start to finish features from the client side all the way to the back end."  - Colby Morgan, Technical Director @ Mighty Coconut

"Graham is an amazing addition to any team. He is a super sharp, resourceful developer and gets the job done with quality results. It’s been a pleasure working with him!" - Jeff Bull Jr @ Meta - Downpour Interactive

"Graham was always pushing the envelope. Each project he made had a specific goal in mind - a new skill or concept he wanted to add to his repertoire. In this case, for Dinner Etiquette VR, his goal was to make a new hybrid experience where a player in VR could interact with a player on a different platform. As a Site Reliability Engineer, I had some experience developing backend applications, but I was not familiar with Unity at all. He walked me through the process of creating a brand new experience in Unity from start to finish, and worked together to make this hybrid experience a reality.
Darrell Pappa @ Blameless

"I enjoyed working with Graham in a team, 10 /10. He has a great mindset of self improvement and collaborative work. Dedicated while working in time restriction, yet still wanting to explore new elements." - Pratyoosh Patel, Lead XR Developer @ InfoVision Inc.

"Graham is a team player and he is also a reliable, and dedicated employee who can be trusted to handle multiple fast-paced projects at once."  - Maggie Ding

*Collaborator mentions: (Devs) Colby Morgan, Jeff Bull, Chris Page, Darrell Pappa, Dara Crawford, Kevin Gonzalez, (Sound Art) Dara Crawford, Danny Schaefer, (3d models) Jeremy Wynn, Rob Heath

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